Unity 3D + Graphic Novel/Comic Book + Panel Setup

My 3D worlds are coming along nicely for my Graphic novel. All created in Unity, all assets like rocks, vegetation, objects created in Maya. All textures created in Photoshop + Bitmap2Material + ZBrush. The Rock Structure are created in Maya and ZBrush. I have a total of 20 and 4 have been fully textured, working on the others. This planet is going to be used for creating concept art for my panels and line art when they are complete. I'm still working on this planet. I have 14 more rock structures to add along with plants and water areas. This terrain is 25kx25k right now, might get better.
In the process of trying to not use a lot of terrain textures I removed two and undated my terrain tiles with 4 now. Now I only diffuse and a normal map. Now later down the line I will be adding more. I'm amazed how good it looks just using a few textures. I added water to the area and finished 15 rocks to add to the areas. I'm currently working on new vegetation that will be unique to this planet.

Working on vegetation that will be growing around the water.

Working on vegetation that will be growing around the water.

My 3D worlds are coming along nicely for my Comic Book. All created in Unity, all assets like rocks, vegetation, objects created in Maya. All textures created in Photoshop + Bitmap2Material + ZBrush. The Rock Structure were created in Maya and ZBrush.

My 3D worlds are coming along nicely for my Comic Book. All created in Unity, all assets like rocks, vegetation, objects created in Maya. All textures created in Photoshop + Bitmap2Material + ZBrush. The Rock Structure were created in Maya and ZBrush.

Red Planet water area

In the process of trying to not use a lot of terrain textures I removed two and undated my terrain tiles with 4 now. Now I'm only using a diffuse and a normal map. Now later down the line I will be adding more.

In the process of trying to not use a lot of terrain textures I removed two and undated my terrain tiles with 4 now. Now I'm only using a diffuse and a normal map. Now later down the line I will be adding more.

Concept vine tree, brought to life in Speedtree.

Concept vine tree, brought to life in Speedtree.

Working on  water edges.

Working on water edges.

Working on  water edges.  Making sure the textures blend and make since.

Working on water edges. Making sure the textures blend and make since.

Working on  water edges.  Making sure the textures blend and make since.

Working on water edges. Making sure the textures blend and make since.

Working on  water edges.  Making sure the textures blend and make since.

Working on water edges. Making sure the textures blend and make since.

Working on  water edges.  Making sure the textures blend and make since.

Working on water edges. Making sure the textures blend and make since.

New Vine tree. (Speedtree and Photoshop)

New Vine tree. (Speedtree and Photoshop)

30 rock structures complete.
Imported them all to Unity with lods, material setup, converted to prefabs.

Creating vegetation for the terrain.
Here is an example of how fast I can create different versions of the same tree. Very flexible system.

Red Planet Walking on the Terrian looking Around.